Automated Generation of Synthetic Person Activity Data for Training AI Models Artikel
In: Artificial Intelligence, Social Computing and Wearable Technologies, Vol. 113, 2023.
Evaluating the Impact of a Mobile Learning Application on Student Motivation in a University Setting Artikel
In: Ireland International Conference on Education (IICE-2023), 2023.
A VR Office Applying Modern Search and Filter Concepts for Knowledge Workers Artikel
In: HCII 2023: Virtual, Augmented and Mixed Reality, 2023.
Automatisierte Erkennung von Buganfragen im Kundensupport des Bankwesens Artikel
In: Tagungsband zur 23. Nachwuchswissenschaftler*innenkonferenz, 2023.
Eine explorative Studie zur Gesundheitsbewertung und -tracking mit multimodaler Sensorik Artikel
In: Tagungsband zur 23. Nachwuchswissenschaftler*innenkonferenz, 2023.
Realitätsnahe Nachbildung von Umgebungen für interaktive Echtzeit-Simulationen Artikel
In: Tagungsband zur 23. Nachwuchswissenschaftler*innenkonferenz, 2023.
Stress or No Stress? This is the Question: Life-like Stress Detection in Different Domains using Different Hardware Solutions Artikel
In: Doctoral Concortium of the 17th International Conference on Health Informatics, 2023.
Entwicklung und Evaluation einer virtuellen Verkehrssimulation in Kombination mit einem Expertensystem Artikel
In: Scientific Computing 2023, 2023.
Hybrid Digital Twin for Accomplishing Field Studies Artikel
In: Third EURECA-PRO Conference on Responsible Consumption and Production 2023, 2023.
Lightweight Social Organization and Coordination System for Non-Profit Associations Artikel
In: International Conference on Electrical, Computer, Communications and Mechatronics Engineering (ICECCME), 2022.
Multimedia Test set System - MuTeSys Artikel
In: International Conference on Electrical, Computer, Communications and Mechatronics Engineering (ICECCME), 2022.
Adaptation of a Research-based Teaching-Learning Format with Approaches of Online Learning in the STEM Field Artikel
In: International Conference on Electrical, Computer, Communications and Mechatronics Engineering (ICECCME), 2022.
Data set for long term driving recording using immersive motion simulation in virtual racing - IMSRace Artikel
In: International Conference on Electrical, Computer and Energy Technologies (ICECET), 2022.
Development of a usability-optimised design concept in the context of an e-learning application for students in the field of data science Artikel
In: Proceedings of the 8th International Conference on Human Interaction & Emerging Technologies (IHIET 2022): Artificial Intelligence & Future Applications, 2022.
You can’t drive my car - a method to fingerprint individual driving styles in a sim-racing setting. Artikel
In: International Conference on Electrical, Computer and Energy Technologies (ICECET), 2022.
CluPlaR: A Framework for Clustering Spatio-Temporal Geographic Positions Artikel
In: International Conference on Electrical, Computer and Energy Technologies (ICECET), 2022.
Positive User Experience: Novices Can Assess Psychological Needs Artikel
In: CIVEMSA- 2022 IEEE 9th International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications, 2022.
Blockchain Based Social Commitment - Secure & Reliable Web Services Artikel
In: IEEE International Workshop on Metrology for Living Environment (MetroLivEn), 2022.
Identifying Optimization Potential in the Field of Learning and Game Design by Using the Example of a Pre-Alpha Prototype of “Arctic Economy” Artikel
In: CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction, 2022.
Comparison of Serious Games with Established Strategy Games in the Context of Knowledge Transfer Artikel
In: Fletcher, B., Ma, M., Göbel, S., Baalsrud Hauge, J., Marsh, T. (eds) Serious Games. JCSG 2021. Lecture Notes in Computer Science(), vol 12945. Springer, 2022.